Freelance Game Critic and Prose Writer. Former Artistry in Games co-Editor-in-Chief. Former Sr. Games Editor/Video Lead for The Game Effect.
I sit down with lead developer John Rhee about his upcoming tactical role-playing game Liege, and discuss Liege's distinctive art style, tone, and combat systems.
Upcoming stealth-action title ECHO promises an ambitious director AI that learns from your playstyle and mimics it. I sit down with Ultra Ultra studio head Martin Emborg to discuss his team's upcoming project.
Does the classic FPS Quake still hold up after over a decade of innovations and iterations on the shooter genre? Surprisingly, yes!
Religion is something a lot of games avoid or touch lightly on. Others stomp on it with malice. Yet, Dead Space touches the core of religious life better than anyone could have hoped for.
I sit down with G.B. Burford about being a freelance game critic, how we review games, and surviving on an extremely tight budget.
Designed by industry veterans behind Call of Duty and Halo 4, Bierzerkers is a game of brutal viking combat, beer, and sheep in kilts. I sit down with the project's producer Vince Fennel to talk about the studio's plans with the game, Steam Early Access, and games as inspiration.
I sit down with GameSkinny's own Amanda Wallace about her work as an indie developer.
Does Halo 5: Guardians bring Master Chief to next-gen in style, or has 343 Industries failed to escape their troubled legacy on Xbox One?
SOMA terrifies more with its deep philosophical questions than with its lackluster monsters.
The upcoming 3D shooter/RTS hybrid Fathom is set to offer something for fans of Descent and Homeworld. I had the chance to talk with the two masterminds behind the ambitious hybrid action-strategy title.
I sit down with Nicholas Spargo about his upcoming JRPG Melancholy Republic. We talk about game development, building a JRPG focused on storytelling, and even briefly about religion!
There's more to Deus Ex: Mankind Divided's initial reveal than you'd think.
Blues and Bullets Episode 1 shows that there's more than one studio who can put together a solid episodic adventure game.
A look back on Lucas Arts' final major in-house production, Star Wars: The Force Unleashed. Does the ambitious 2008 title still hold up, or is the Force not strong in this one?