Freelance Game Critic and Prose Writer. Former Artistry in Games co-Editor-in-Chief. Former Sr. Games Editor/Video Lead for The Game Effect.
Knee Deep impresses with its creative storytelling and southern charm.
I sit down with lead developer John Rhee about his upcoming tactical role-playing game Liege, and discuss Liege's distinctive art style, tone, and combat systems.
Puzzle Smashing and License Tie-in Games with Benja...
A deep look at religion in the Mass Effect series.
I sit down with the lead writer and developer of Knee Deep, Wes Platt, to discuss how the game came to be, what story beats didn't make the cut, and all sorts of behind the scenes goodness.
Upcoming stealth-action title ECHO promises an ambitious director AI that learns from your playstyle and mimics it. I sit down with Ultra Ultra studio head Martin Emborg to discuss his team's upcoming project.
Religion is something a lot of games avoid or touch lightly on. Others stomp on it with malice. Yet, Dead Space touches the core of religious life better than anyone could have hoped for.
Does the classic FPS Quake still hold up after over a decade of innovations and iterations on the shooter genre? Surprisingly, yes!
I sit down with G.B. Burford about being a freelance game critic, how we review games, and surviving on an extremely tight budget.
I sit down with GameSkinny's own Amanda Wallace about her work as an indie developer.
Designed by industry veterans behind Call of Duty and Halo 4, Bierzerkers is a game of brutal viking combat, beer, and sheep in kilts. I sit down with the project's producer Vince Fennel to talk about the studio's plans with the game, Steam Early Access, and games as inspiration.
A look back on The Phantom Menace's best license tie-in game.
Star Wars: The Force Unleashed II: The Battle of En...