Freelance Game Critic and Prose Writer. Former Artistry in Games co-Editor-in-Chief. Former Sr. Games Editor/Video Lead for The Game Effect.
Ubisoft plays with fire in its risky endeavor to make Assassin's Creed one of the largest AAA franchises in gaming.
I sit down with Tanya Short about her upcoming mythic exploration RPG, Moon Hunters.
Does taking combat out of horror really improve things? Maybe not, after all.
Game publishers are pushing their luck with pre-orders, having forgotten the very reason such services existed in the first place.
Darkwood impresses thanks to great design, unpredictable scares, and ominous atmosphere.
Styx: Master of Shadows tries to steal gamers' hearts, but his technique needs work.
What can developers and gamers gain from alternative multiplayer options?
Pysonix's new multiplayer Legacy of Kain game impresses with fantastic gameplay and razor sharp balancing.
Dear Esther opened the door to a new type of narrative focused games. The Old City proceeds towards that door, trips, and falls on its face into a mousetrap.
LA Cops (Early Access) is a loose cannon, but gets results.
While AC: Unity fumbles at moving the franchise forward, AC: Rogue proves there's still some life to the series.
Does TItanfall still hold up on PC, months after it's March launch? Does it stand worthy for sixty dollars? Unfortunately, not really in either case.
Orcs Must Die! Unchained proposes a new form of play for the series. Does it hold up under close inspection?
The first entry in my first series on Artisry in Games -- Still Alive! a series about long living multiplayer games and modes that stood the test of time, even with they might have had the critical or commercial success they were hoping for.