Guns of Boom is a multiplayer shooter in the vein of Valve’s Team Fortress 2. It’s not interested in highbrow, super serious action. If anything, it aspires to the blender utterly mad chaos of a reflex shooter with a dash of creative game design. The result isn’t perfect, but for a mobile multiplayer shooter, it’s not bad. It’s never groundbreaking, but it manages to be fun and engaging.
Asobo Studio’s A Plague Tale: Innocence is morbid modern fairytale in the making. Set during the Black Plague, it centers on sister and brother Amicia and Hugo as they evade the Inquisition, the plague, and other treacherous trials. Taking as much inspiration from Thief: The Dark Project as it does Hansel and Gretel, Asobo’s work may be one of the quietest sleeper hits announced at this year’s E3.
Interviewer Elijah Beahm reached out to the development team to hear more about this beak medieval stealth game.
I sit down with lead developer John Rhee about his upcoming tactical role-playing game Liege, and discuss Liege's distinctive art style, tone, and combat systems.
Puzzle Smashing and License Tie-in Games with Benja...
I sit down with G.B. Burford about being a freelance game critic, how we review games, and surviving on an extremely tight budget.
I sit down with GameSkinny's own Amanda Wallace about her work as an indie developer.
Designed by industry veterans behind Call of Duty and Halo 4, Bierzerkers is a game of brutal viking combat, beer, and sheep in kilts. I sit down with the project's producer Vince Fennel to talk about the studio's plans with the game, Steam Early Access, and games as inspiration.