I sit down with lead developer John Rhee about his upcoming tactical role-playing game Liege, and discuss Liege's distinctive art style, tone, and combat systems.
Puzzle Smashing and License Tie-in Games with Benja...
Designed by industry veterans behind Call of Duty and Halo 4, Bierzerkers is a game of brutal viking combat, beer, and sheep in kilts. I sit down with the project's producer Vince Fennel to talk about the studio's plans with the game, Steam Early Access, and games as inspiration.
A look back on The Phantom Menace's best license tie-in game.
Star Wars: The Force Unleashed II: The Battle of En...
Falling Towards the Sky with Edward Di Geronimo Jr....
Does Halo 5: Guardians bring Master Chief to next-gen in style, or has 343 Industries failed to escape their troubled legacy on Xbox One?
SOMA terrifies more with its deep philosophical questions than with its lackluster monsters.
The upcoming 3D shooter/RTS hybrid Fathom is set to offer something for fans of Descent and Homeworld. I had the chance to talk with the two masterminds behind the ambitious hybrid action-strategy title.
I sit down with Nicholas Spargo about his upcoming JRPG Melancholy Republic. We talk about game development, building a JRPG focused on storytelling, and even briefly about religion!
Blues and Bullets Episode 1 shows that there's more than one studio who can put together a solid episodic adventure game.
A look back on Lucas Arts' final major in-house production, Star Wars: The Force Unleashed. Does the ambitious 2008 title still hold up, or is the Force not strong in this one?
An in-depth review of Batman: Arkham Origins' campaign and multiplayer.
Sometimes games are better on a second glance, such as the case today with Dishonored. A first person stealth game with bite and beautiful execution, it remains one of the most cohesive experiences published by Bethesda in recent memory. It is easily one of the best games I've reviewed this year.